From the three-dimensional desk lamp to the digital twin in the omnive: The Framework Universal Scene Description (USD) is central to working with 3D objects and a crucial component for spatial computing. The virtual objects provided as USDZ files can not only be viewed in the VR headset, but also with iPhone and iPad-Apple’s operating systems already provide support.
In Episode 48, Leo Becker speaks to Mark Zimmermann, head of mobile solutions at EnBW, about USD and the diverse possible uses. In addition to the interesting origins of the standard, it is also about the applications and tools with which USDZ files can be created, how such 3D objects arise and what role AI plays. Zimmermann also reports on Nvidia’s omniversee platform addressed to companies, which also rely on USD.
Mac & i-podcast to Apple Vision and Visionos
1984, 2007, 2024 – Apple’s vision Pro kicks in huge footsteps: Mac and iPhone not only wrote history, but also changed fundamentally how we use computers.
Mac & I accompanies the Vision Pro and the opportunities and hurdles of “spatial computing” with its own podcast: Tnbt – The Next (Big) Thing illuminates the latest developments around the new platform together with the effects on IT industry and society.
Tnbt can be found in all large podcast directories and can be Apple podcasts and Spotify listen or as RSS feed obtain in the podcast app of choice. We look forward to questions, suggestions and criticism at podcast@mac-and-i.de. The previous episode dealt with Vision Pro 2, Apple’s Immersive Utility and Webcam Support in Visionos.
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